POV-Ray : Newsgroups : povray.binaries.images : Re: question concerning area lights... : Re: question concerning area lights... Server Time
18 Aug 2024 12:20:44 EDT (-0400)
  Re: question concerning area lights...  
From: Warp
Date: 27 Apr 2001 08:34:22
Message: <3ae9674e@news.povray.org>
JRG <jrg### [at] hotmailcom> wrote:
: I have to say that I did know POV (I mean MegaPov) can make such images.
: That's the reason why I use Pov instead of Lightflow (which is much less
: flexible even if it has some interesting features).

  I wasn't actually answering to your question. I just was curious whether
I could make a similar image with povray or not, and decided to post the
results in the same thread.

: My question was about
: the render time of such features and not about quality. The Lightflow image
: I posted took just one minute or two to render (and, I have to repeat,
: everything but the shadows is raytraced). The same image made with MegaPov,
: which is posted here (I modified Warp's texture to make it more like the
: original), took more than 40 minutes to render with my Athlon 1Ghz

  This can't be true.
  The image I posted took 13 minutes to render in this Ultra5. The rendering
speed of this computer is aproximately the same as of a P-II 400MHz.
  An Athlon would have rendered it in less than 5 minutes.

  You have to also take into account that the version I posted uses an
isosurface while the lightflow version uses probably just a triangle mesh (or
does it?). 
  If I had created a triangle mesh instead, it would have probably doubled
the rendering speed. (Perhaps I should test this.)

: (with an area light 10x10 and adaptive 1).

  Well, of course if we start to add unnecessary quality... Why not use
+a0 +am2 as well? And radiosity?
  Of course this way we can make it slower.

: To Warp only: I'll give you money if you manage to make the second image I
: posted with MegaPov (hope you will). Ah, render time was somewhere between 5
: and 6 minutes...

  I can try.

-- 
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end              /*- Warp -*/


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