POV-Ray : Newsgroups : povray.newusers : unexpected result with orthographic camera : Re: unexpected result with orthographic camera Server Time
5 Sep 2024 08:21:36 EDT (-0400)
  Re: unexpected result with orthographic camera  
From: Bob H 
Date: 22 Apr 2001 16:44:25
Message: <3ae342a9@news.povray.org>
Try putting sky <1,0,0> into the camera so that it isn't confused as to what
"up" is.
You might also need to move orthographic after the sky right and up.

Bob H.

"Dawn McKnight" <daw### [at] coyotesdaughtercom> wrote in message
news:3AE32EF6.6D04FD9C@coyotesdaughter.com...
>
> My object lies mostly along the Z axis, with the aft end in +z, and the
> bow in -z land.
>
> camera {
>  orthographic
>  location <0, 8, 0>
>  right ((4/3)*8)*z
>  up 8*x
>  look_at <0, 0, 0>
>  }
>
> This yields, to my surprise, an image with the prow on the right, not
> the left.  This seems odd to me, because, unless I misunderstand how the
> right parameter works, I should be saying that the +z side should be on
> the right?
>
> Anyway, that's not all that disturbing.  What is disturbing is that I do
> some unit markings (decals) with a CSG difference.  When I use the
> orthographic camera, as detailed above, the markings become
> mirror-imaged.
>
> When I use the default camera, as follows:
>
> camera {
>  location <0, 8, 0>
>  rotate 90*y
>  look_at <0, 0, 0>
>  }
>
> I still get the ship in the prow-to-the-right position (planned), and
> the decals are left-to-right as read from outboard.
>
> Why does this happen?  Is it a bug, or user error?  What (if anything)
> can I do about it?


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