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I'm not sure if I'm posting this in the right place - let me know.
I want to do an animation that I think would be quite difficult to do
because it would take to long to render. It involves a scene going through a
forest. I've been thinking it might be plausible in this way: If I have a
highly detailed scene and a low detail scene and merge the two in such a way
that only the nearby stuff are rendered in detail, the rest of the rendering
would be on the low detail scene.
Maybe I can explain it like this: If there was an 'invisible' sphere around
the camera that clips the detailed scene to show only the near stuff and at
the same time clipping the low detail scene to cut out the near stuff,
wherever the camera goes. The other problem would be that there would
probably be a visible edge where the high and low detail scenes meet and
some sort of fading/transparency or blurring would be needed to make it look
good.
Is this plausible and is there someone that could make a macro like this for
me?
Thank you,
Gerhard
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