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Abe <bul### [at] taconic net> wrote:
> A couple things I would mention.
> - In daylight this castle looks a little too clean.
Yeah. Need to scum it up a bit more.
> - The green growth around the water line is not dark or scumy enough.
Well, since the water is a new thing, I hadn't gotten to retexturing
anything for the new pic, but you're right.
> - The person needs better texturing.
Well, the person is probably being removed, if I go with this version. A
sad man throwing away things doesn't fit this mood.
> ... and please let the sky and clouds do justice to your work on the
> castle!
That would require developing good, fast clouds, and I don't know how (good
*or* fast, I know), and I'd rather work on details on the castle itself.
> I would be intrigued by some mysterious corresponding glow down under
> the water (does this mean a sunset for dimmer ambient lighting to afford
> appropriate contrast?).
Not necessarily. The glow shows under the water, it just wasn't appealing.
That and the render time goes up a *lot* when doing it.
Geoff
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