|
![](/i/fill.gif) |
Francois Labreque <fla### [at] videotron ca> wrote:
> Geoff Wedig wrote:
> It's really nice as it allows us to see more of the details that went in
> the design of the fortress, however the image loses some of its mystical
> feel.
Yes. It doesn't have that dark foreboding look. Not sure I like losing
that.
For example, it really looks like the guy is just throwing his
> lunch left-overs in the water (which everyone knows is bad for the
> environment!). If you keep going ahead with this background, you'd
> probably need to add an underwater creature to explain what the person
> is doing.
Well, I've been considering a whirlpool. If I can work out an iso funtion,
I'll do it.
> Some other slight nitpicks include:
> - have the wave patterns conform to the fortress outline,
> - have the first few rows of stones be wet,
They are, actually. It's just not really noticable. Need to work on that.
> - and have the clouds extend further away as they blend into the
> horizon.
Yeah, the clouds were thrown together. As said elsewhere, they're basically
just the clouds from the pov manual, with a bit of scaling and some altered
parameters. I'm not good with clouds, so .... Anyone got any good, fast
clouds that are nice and fluffy looking that render blazingly fast? I can't
put up with the image taking much longer. :/
Geoff
Post a reply to this message
|
![](/i/fill.gif) |