|
![](/i/fill.gif) |
Allright, not to kick a dead horse, but back to the moss.
I'm just guessing, but in an environment like that I believe that moss would
appear the way it does under the outcropping on the right hand side. I can't
see why with so much moisture present the moss would be concentrated only in
the seams of the bricks. Also, as moss collected in the seams and dripped
down, the drips would not evaporate or soak into the already wet stones. So,
the moss on the face of the bricks would appear over the entire brick and
not just towards the top. I think that the moss would be more realistic if
it were very thick where the vapor was thick, and concentrated in the seams
with drips all the way to the bottom of each brick only as you went to the
thinnest parts of the mist. Just my opinion.
-Shay
Geoff Wedig <wed### [at] darwin epbi cwru edu> wrote in message
news:3ad59760@news.povray.org...
> Shay <sah### [at] simcoparts com> wrote:
>
> > BEST PARTS:
> > Bricks are great.
> > Castle design has no obvious pov shapes incorporated into it.
> > Satelite dish adds a lot of interest.
> > Shingle silhouettes on the roof are ten times better than some lazy
> > texture.
> > Castle looks massive.
> > Picture is overall very bad @ss.
>
> Thanks for the positive comments. It's obvious you looked fairly closely
> (the shingles are difficult to see, dark as it is)
>
> > POSSIBLE IMPROVEMENTS:
> > I think the moss looks a lot better on the right side than the left.
>
> Well, it's the same stuff, code wise, unless you mean the stuff under the
> spout. To some extent that is supposed to look healthier.
>
> > I think that the background is the weakest elemwnt in the picture,
> > perhaps a lighter mist with some dead trees, a fortified stone gate, or
even
> > a few bright stars visible through it would look better.
>
> Trying some things. Thinking about adding a moon, perhaps, with the mist
> floowing both in front and behind it.
>
> > It think the castle would appear even larger if the steam on the
bottom
> > were lightened as well, and more of the castle walls were allowed to
show
> > through it. The dense, bright media could be placed below the range of
the
> > camera to provide adequate light for the picture.
>
> The lit portion is fairly important to the concept, so I wouldn't want to
> move it off frame. I could lower it, so that more castle shows down
deeper,
> but that would require extensive revision of the code, since while it's
> supposed to look like it plunges a long way, it doesn't actually go much
> further than the current mist. I'll have to think about that before doing
> anything.
>
> Geoff
Post a reply to this message
|
![](/i/fill.gif) |