Already serves as my desktop wallpaper (a reprocessed 1024 x 768 version).
Jim
"Jonathan Hunt" <jon### [at] xlcus co uk> wrote in message
news:3ad4f8f1@news.povray.org...
> Thank you for all the nice comments folks. I was quite pleased
> with the result myself. Especially how well the lighting worked.
>
> If you've looked through the code you might have spotted that
> there's no radiosity in the render. The light comes from an
> array of 100 point distributed randomly high up in the sky.
> (Note this is not the same as an area light as [i believe] area
> lights only affect shadows, and not normal calculations).
>
> The thing that really cripples the render time though is the
> focal blur. I wanted the image to look it's best, so I forced
> it to take 256 blur samples per pixel. This means that the
> blur is pretty much grain free.
>
> It was rendered at such a high resolution (1536x2048) mainly
> because I'm going to have the image turned into an A0 poster
> for a friend.
>
>
> Cheers,
>
> --
> Jonathan Hunt
> http://www.xlcus.co.uk/
>
>
>
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