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"Joshua English" wrote:
> After the are light keyword you can input two vectors,
> they don't have to be strictly along the x and z axis,
> so you can use <0,0,4> and <0,1,4> and it will create
> the two rows of lights oriented along those paths.
I know how a regular area_light works. What I'd like to know is how it is
oriented when the orient keyword in MegaPov is used. Especially if the
area_light is rectangular.
Rune
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