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Glad to hear this got added in (is it scheduled to be included in 3.5?).
I've always been annoyed that pov didn't have this, and even tried hacking
it into the code once, but got bungled up in adding new syntax for it to
the parser.
Ken
H.E. Day wrote:
>> so I got a fairly squeezed appearance, as you can see... even if I
>> scaled the texture as a whole (i. e. not only the pigment), the result
>> remained the same!
>>
>> Any hint to avoid that?
>
> If you're using MP .7, use the frequency keyword to control the number of
> time the texture wraps.
>
> H.E. Day
> <><
>
>
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