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> Thanks, Margus,
> that`s the way i've done it now and it seems to work. Rendering is very,
> very slow :(
>
It's supposed to be, I'm afraid... Multiple nested transparent & reflecting
surfaces are that way.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
Home page http://www.hot.ee/margusrt
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