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The brightness is more evenly distributed now, since that seems to be the
way real fire is. I've also tweaked the turbulence and I think it looks
better now.
I've made the emitter point move around so the flames don't just come from a
single point. And I've changed the lighting from multiple point lights to a
single area light at the average location of the particles.
I think the fire moves a bit too quick in this animation but I didn't want
to rerender with more frames. I've had to increase the number of media
samples used, so the fire is slower now.
Comments much appreciated!
Rune
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Attachments:
Download 'mediafire2.mpg' (62 KB)
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