POV-Ray : Newsgroups : moray.win : RoundedObjs and OpenGL : Re: RoundedObjs and OpenGL Server Time
28 Jul 2024 10:27:01 EDT (-0400)
  Re: RoundedObjs and OpenGL  
From: Warp
Date: 6 Apr 2001 07:48:15
Message: <3acdacfe@news.povray.org>
Jan Walzer <jan### [at] lzernet> wrote:
: background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
: m(a,b,i)#local d=(b-a)
: /8;#local
: e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
: +3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
: ,i-1)#else
: cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
: Walzer

  Interesting signature. It looks to me like it draws "XLII". That would
be 42 in roman numbers. Is that so?

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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