|
![](/i/fill.gif) |
Bob H. <omn### [at] msn com> wrote:
> "Geoff Wedig" <wed### [at] darwin epbi cwru edu> wrote in message
> news:3acc871f@news.povray.org...
>>
>> Hmm, not certain why you're even bothering with an iso. The distance and
>> wave size mean that a surface normal would probably be more than
> sufficient
>> for this image, even if blown up to a very large size.
> Huh? :-) Oh! You think the water is an isosurface! Ha ha. Well no, it
> is not.
Ah! I assumed that they were on the same object. Oops.
>> Also, I wonder why you are using blurred reflection, since reflections on
>> water are pretty sharp. If you want the blurring, then I'd think you'd
> want
>> rougher water, not blurred reflec. So I guess I wonder why you're using
>> these features in this instance.
> The blurring is taking place of mere normals or displacement (isosurface?).
> Figured I'd give it a try for effect. I have to change the amounts the
> three water textures have I can tell because it doesn't have smooth and
> rough areas like it had before.
Ah, ok, experimenting. Hmm. Not sure what to suggest.
Geoff
Post a reply to this message
|
![](/i/fill.gif) |