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"Geoff Wedig" <wed### [at] darwin epbi cwru edu> wrote in message
news:3acc871f@news.povray.org...
>
> Hmm, not certain why you're even bothering with an iso. The distance and
> wave size mean that a surface normal would probably be more than
sufficient
> for this image, even if blown up to a very large size.
Huh? :-) Oh! You think the water is an isosurface! Ha ha. Well no, it
is not.
> Also, I wonder why you are using blurred reflection, since reflections on
> water are pretty sharp. If you want the blurring, then I'd think you'd
want
> rougher water, not blurred reflec. So I guess I wonder why you're using
> these features in this instance.
The blurring is taking place of mere normals or displacement (isosurface?).
Figured I'd give it a try for effect. I have to change the amounts the
three water textures have I can tell because it doesn't have smooth and
rough areas like it had before.
Thanks, glad you liked it anyway.
Bob H.
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