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Stephen Bell <ste### [at] yahoocom> wrote in message
news:3acb6ce3$1@news.povray.org...
> > It's supposed to be ice. I considered adding a brick normal but
> > thought that would remove the 'not of this world' feeling. Looking
> > aain, I think the ambient is too high.
>
> Yes, I think the ambient is the problem. Where is the light source?
One behind the camera to the right, one at the top of the tallest tower
> It
> looks like the end of the bridge is very bright. Is it at the base of the
> castle?
Yup, guess it's reflecting the castle
> How did you make your ice? Is it just a transparent block with
> ior, or did you use some media effects?
No media (too slow at this point.)
> I think it would look more like ice
> if you gave the ice a bit of white media effect (bubbles in the ice?) and
> cast the light up onto it, maybe from several spotlights around the
castle.
Will try
> That's a nice landscape heightfield.
Thanks. Each mountain is a seperate height field, all created in vue
d'espirit
>Now I finally see what the northern
> lights were for. :-)
>
Yup <grin>
Gail
--
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* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
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* The difficult we do immediately, the impossible takes a little longer *
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