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Good work there.
The lighting has quite a striking effect there. Nice.
Maybe if you add smoke the artefacts wouldn't be so obvious, but that
wouldn't really solve the problem...
Real flames are transparent at the centre. Do you think you could try that?
Nekar
"Rune" <run### [at] inamecom> wrote in message
news:3acb8527@news.povray.org...
> Because the glow fire works on a black background only I've had to
> experiment with a media solution. This is the result so far. It's not
> perfect but it's a start.
>
> Media has both advantages and disadvantages compared to glows. Media works
> on all backgrounds but it is also slower. With media one have greater
> control over every aspect, but that also make it more difficult to
control.
> Media is more precise (for example the turbulence is really 3D), but
because
> of the complexity, errors are also more likely to occur. (There are a few
> annoying artefacts in the media in this animation and I don't know what
> causes it.)
>
> In this animation I tried placing the fire in a simple scene, and I think
it
> works well. I also tried attaching a light_source to 20% of the particles
> (there are about 30 particles alive at a time), but I don't think it works
> particularly well. The fire doesn't flicker enough to the sides to make it
> worth while.
>
> Anyway, as always I'd really appreciate your feedback!
>
> Rune
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