POV-Ray : Newsgroups : moray.win : RoundedObjs and OpenGL : Re: RoundedObjs and OpenGL Server Time
28 Jul 2024 10:27:41 EDT (-0400)
  Re: RoundedObjs and OpenGL  
From: Jan Walzer
Date: 4 Apr 2001 15:38:07
Message: <3acb781f@news.povray.org>
Why not simply show them loke they are created in POV ?
as 12cylinders, 8 spheres and 3? cubes ..
Of course there were a lot more faces, but not more as if you would
create these objects by hand ...
And in 3.3 you can use layers to hide the objects, if needed ...

of course, I think with the current soluten for cubes, but the
cylinders ?

Another question: Has the plugin-interface changed from 3.2 ? I can't
copied the old plugins in (they were a lot and I didn't test which one
causes the fault) and moray crashes on start ...


--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


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