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Stephen Bell <ste### [at] yahoocom> wrote:
>> It's supposed to be ice. I considered adding a brick normal but
>> thought that would remove the 'not of this world' feeling. Looking
>> aain, I think the ambient is too high.
> Yes, I think the ambient is the problem. Where is the light source? It
> looks like the end of the bridge is very bright. Is it at the base of the
> castle? How did you make your ice? Is it just a transparent block with
> ior, or did you use some media effects? I think it would look more like ice
> if you gave the ice a bit of white media effect (bubbles in the ice?) and
> cast the light up onto it, maybe from several spotlights around the castle.
> That's a nice landscape heightfield. Now I finally see what the northern
> lights were for. :-)
You know, that brought up an interesting idea. If your ice is partially
transparent, you might want to photon it. If you do it right and place a
couple of cliffs nearby, you could get some really nice colors (assuming you
let the light split into component colors) and such. Could be *really*
pretty.
Of course, I've never worked with photons, so I don't know how hard that'd
be.
Geoff
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