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That's just what I was about to suggest! Probably even 3-4 levels thick
would be sufficient. (While leaving the center hollow.) All those cylinders
would obscure any objects that were more than a few levels deep inside the
object anyway. That way you should be able to make it pretty big.
-Dave
"Bryan Valencia" <bry### [at] 209software com> wrote in message
news:3ACA4062.AEFFC4DD@209software.com...
> I was thinking that instead of making it solid, I could make it, say 5
units
> thick... That's still a lot of legos, but maybe I could get a bigger
sphere.
>
> "Bob H." wrote:
>
> > I gave the scene a try and then put another zero onto the 20 units.
This
> > 800MHz CPU struggled with it for 8 minutes before the memory gave out.
Has
> > taken another 14 minutes to free it back, at least much faster than my
other
> > computer with 256MB and 500MHz CPU would have been. I have 192MB on
here.
> > I was going to ask if coincident surfaces might be the cause but now I
> > wonder. Still, I'm not certain about it but even with merge wouldn't so
> > many coincident surfaces within a clear CSG be potential trouble?
> >
> > Bob H.
> >
> > "Dave Blandston" <gra### [at] earthlink net> wrote in message
> > news:3aca3b46@news.povray.org...
> > > Yep, those exponentially huge scenes will do it every time...
Something
> > > tells me you will never see your planet rendered at 500 units!
>
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