In article <3ACB5155.AA9581F7@gmx.de> , Christoph Hormann
<chr### [at] gmx de> wrote:
> This means that the compiled shaders are significantly
> faster than the current isosurface function interpreter. I don't know
> what optimizations are planned for Povray 3.5 in that direction - just
> wanted to share this observation.
For complex isosurface functions a speedup factor of ten is possible,
but for extremely simple functions (like x*y) a minor slowdown will
occur. However, all noteworthy limits in function size are eliminated
and there are hooks that could allow another factor of ten speedup (no
kidding!)...
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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