I gave the scene a try and then put another zero onto the 20 units. This
800MHz CPU struggled with it for 8 minutes before the memory gave out. Has
taken another 14 minutes to free it back, at least much faster than my other
computer with 256MB and 500MHz CPU would have been. I have 192MB on here.
I was going to ask if coincident surfaces might be the cause but now I
wonder. Still, I'm not certain about it but even with merge wouldn't so
many coincident surfaces within a clear CSG be potential trouble?
Bob H.
"Dave Blandston" <gra### [at] earthlink net> wrote in message
news:3aca3b46@news.povray.org...
> Yep, those exponentially huge scenes will do it every time... Something
> tells me you will never see your planet rendered at 500 units!
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