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> Can you elaborate? What does MegaPOV not handle correctly? I thought
> it was 100% POV-Ray compatible??
Just to make sure its not me, here is what i am going.
I go through all the external files that are used by moray and end up in the
final exported scene (moraypov.inc etc etc), and add the required version
number to turn on the fancy mega pov features.
in moray, create a torus and render - clunk.
torus { // Torus001
1.5, 0.5 rotate -x*90
}
seems in megapov when not in normal mode cannot handle the cordinate
shorthand used by moray
or then again - it may just be me......
--
Rick
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