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![](/i/fill.gif) |
BTW the Shade Tex is ......
#declare Shade_Tex =
material // Shade_Tex
texture
pigment
{
color rgbft <0.878431, 0.705882, 0.172549, 0.316667, 0.1725>
}
normal
{
wrinkles , 3.0
bump_size 6.0
turbulence 0.75
octaves 3
lambda 6.0
frequency 10.0
phase 6.0
scallop_wave
}
finish
{
ambient .75
crand 0.071933
}
scale <0.5, 0.5, 0.75>
rotate <-37.0, -22.0, -10.0>
translate <5.0, 0.75, 0.3>
}
}
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![](/i/fill.gif) |