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Dave Blandston <gra### [at] earthlink net> wrote:
> "Geoff Wedig" <wed### [at] darwin epbi cwru edu> wrote in message
> news:3ab9f0e3@news.povray.org...
>> Would you believe that every stone has it's own texture, based upon size,
>> location and a few random numbers?
> That's the only way to go! I love it...
Yeah, but since I use really complex textures (layers and layers of
texture_map statements, sometimes 3-4 deep), it does horrid things to my
memory usage. My poor computer is swapping like mad during some parts of
the render. :/
Geoff
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