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Dave Blandston <gra### [at] earthlink net> wrote:
> You're on the right track with the moss - a little more yellow in some
> places and a some black in others will make it look more realistic. I really
> like how there's a lot of moss at the bottom of the walls and it gradually
> diminishes higher up. Good job!
Would you believe that every stone has it's own texture, based upon size,
location and a few random numbers? In some of my test shots, I colored them
primary colors so I could see where stones were placed. Having the castle
in bright rainbow shades was... interesting.
> In my humble opinion, the original fog was better. The main reason, I think,
> is because now the ground is visible, which destroys the mood of mystery.
> Now it's just an ordinary castle sitting on the ground, whereas before you
> could imagine that it was on the precipice of an abyss, or magically
> levitating, or something.
In that respect, yeah, but most of the reason for that was there was too
much light, which washed out the lower segments. When I turned down the
light, a lot became visible that wasn't before. I've been working on a
variant fog that's some where in between, that has the lowered brightness,
but higher opacity.
Of course, right now (thanks to high extinction values) it's coming out
dark blue, but you can't have everything. :/
Thanks for the comments!
Geoff
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