POV-Ray : Newsgroups : povray.binaries.images : Radiosity: Algorithm vs. Reality : Re: Radiosity: Algorithm vs. Reality Server Time
18 Aug 2024 18:18:33 EDT (-0400)
  Re: Radiosity: Algorithm vs. Reality  
From: news povray org
Date: 20 Mar 2001 10:45:21
Message: <3ab77b11$1@news.povray.org>
"Tony[B]" <ben### [at] catholicorg>
> > First: I've not that much experience
> > with radiosity; maybe I'm just
> > using the wrong parameters...
>
> You're not using the ones I use, at least. No one is quite sure
which ones
> are the "right" ones. It's mostly a guessing game. I've been using
mine
> quite happily for some time now. They were developed in conjunction
with
> Gilles and Xplo et al. Even then they need to be adjusted a bit on a
> per-scene basis.
I used the guide in the radiosity chapter of the old docs ...
Of course, I know, Nathan has changed(rewritten?) the radiosity part,
but I hoped, the params still have the same function...

> > I wanted to try something simple, when
> > I saw the radiosity pic of Tony[B]...
>
> I inspired someone... <rapture> :)
No ... not inspired ;)...
I just felt I also need some testing in Radiosity, cause everyone else
is doing this ...

> > the obvious thing is that the crackles
> > aren't lit by the environment
> > by radiosity, but only by the sunlight ...
>
> One thing I wish could be added.
Christoph told me something about the "normal on" parameter in the
radio-statement...
I'm rendering now ...

> > the second thing, (I'm not sure about this)
> > is that there is this edge on the sphere,
> > that makes it seem, to be a mirror...
> I noticed this when I used count 1 or 2. I don't see why you're
getting it
> here.

> > In the lower half the sphere is brighter, than the upper half.
It's
> > from the radiosity, reflecting the groundfog-brightness ...
> > But I didn't expect such a sharp edge ... Maybe I'm wrong ...
>
> In this unrealistic situation, I think it's correct.
>
> > except these things it looks quite beautiful .. (I'think)
> Do radiosity ever look otherwise? :) I'll try your source with my
parameters
Of course not ...
> later. I'm rendering a tabasco bottle for someone.
I hope it will be bigger than the last Image ... ;)


--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.