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Alf Peake wrote:
>"Batronyx" <bat### [at] cadronhsa com> wrote in message
>news:3ab2b403$1@news.povray.org...
>[snip]
>> Yes. I was talking about that cool mouse you built. :)
>> Might be kinda tricky around the helmet, but I'd love
>> to see what kind of results you get.
>
>I've had a routine for hairs, bristles and spines for a few years but
>its only usefull for spheres, cones and cylinders. I don't know how to
>find the surface of a superellipsoid or blob. I could difference the
>mouse body from a union of hairs but the hairs' _lay_ looks very bad.
>
>This is a shell of 30K hairs over a hemisphere.
>
>Alf
>
Hey! I think I've seen this thing before. Only the eyes weren't quite that
creepy last time. :D
That's good looking hair too. Maybe MPOV's trace functions could help.
Judging from some of their animations, Rune and Greg M. Johnson could
probably tell you how to find the surface of just about anything.
Are those 30K hairs meshes, cylinders, cones, or what?
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