|
|
"Rick [Kitty5]" wrote:
> with water there is a sliding scale, large blobs are more
> likely to fragment more on impact
Yes, but I can't make the particles fragment!
The closest thing I can do is to use so many particles that they blob
together, so several particles look like one big one.
> very very small droplets are more likly to either bounce
> almost whole, or simply stick.
When a big water drop fragments into several smaller, do those smaller drops
bounce less than a drop that is small in the first place?
> - this in one of the reasons that when models are used on
> films for the obligatoy damn breaking scene it dosnt look real.
What models and which braking scene???
> > But anyway, I don't think a particle system can be compared
> > to real water that directly.
>
> i think in may ways it can be compared, and yours with
> thousands of incredably small particals should be quite close
Hmm, maybe.
> (then of course we will want you to add a detergent feature
> for froth & bubbles)
That might be difficult. Anyway, what do you mean by front?
> could you add real mega pov motion blur?
No, I think that's impossible since the particles are moved not by the clock
value but by an I/O system. But of course you can use regular post-rendering
motion blur...
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|