POV-Ray : Newsgroups : povray.binaries.animations : Flowing particles - take two (144kbu) : Re: Flowing particles - take two (144kbu) Server Time
4 Nov 2024 17:38:28 EST (-0500)
  Re: Flowing particles - take two (144kbu)  
From: Bugs74
Date: 17 Mar 2001 21:44:41
Message: <3ab42119@news.povray.org>
Good work! I'm really looking forward to the code... (This is a subtile
hint.;-) )

Bugs74


"Rune" <run### [at] inamecom> schreef in bericht
news:3ab3eae6@news.povray.org...
> After having been away from home for a week, I'm back now and I'm working
on
> my particle system again.
>
> I have made linear interpolation of the particle locations, which means
that
> the particles now move smoothly also when the calculation frame-rate is
not
> a multiple of the render frame-rate. For example this animations has a
> render frame-rate of 30 frames per clock-unit and a calculation frame-rate
> of 20 frames per clock-unit.
>
> This is an advantage for example if you have set up a particle system that
> behaves perfectly in your test renders. For your final render you want a
> higher render frame-rate but you want the particle system to behave
exactly
> the same, so you don't change the calculation frame-rate. The particles
will
> still move smoothly because of the interpolation.
>
> I have also changed this preview animation mainly by using many more
> particles, by making the blob elements more blobby and of course by
> rendering at a higher resolution.
>
> As always, comments appreciated!
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated January 28)
> / Also visit http://www.povrayusers.org
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.