POV-Ray : Newsgroups : povray.unofficial.patches : Problem with MegaPOV 0.7 (broken since 0.6A) : Re: Problem with MegaPOV 0.7 (broken since 0.6A) Server Time
1 Sep 2024 20:17:20 EDT (-0400)
  Re: Problem with MegaPOV 0.7 (broken since 0.6A)  
From: John M  Dlugosz
Date: 17 Mar 2001 00:49:16
Message: <3ab2fadc$1@news.povray.org>
Update: simply dividing by two is better but still gives "stripes", not in
the spirit of the original texture, when I rendered a larger area to see it
better.  I'll play around with the map tomorrow, but if you have any
specific suggestions on how else I might transform it, I'd appreciate it.

--John

"Nathan Kopp" <nat### [at] koppcom> wrote in message
news:3ab1667a$1@news.povray.org...
>
> "John M. Dlugosz" <joh### [at] dlugoszcom> wrote...
> > Ah, the new Bozo range is .25-.75, so the end value is stretched to fit.
> > So, in the old formula, that was happening too?  Meaning my spots were
too
> > big and not fuzzy, right?
>
> Yes, that is correct.
>
> -Nathan
>
>
>


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