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Update: simply dividing by two is better but still gives "stripes", not in
the spirit of the original texture, when I rendered a larger area to see it
better. I'll play around with the map tomorrow, but if you have any
specific suggestions on how else I might transform it, I'd appreciate it.
--John
"Nathan Kopp" <nat### [at] kopp com> wrote in message
news:3ab1667a$1@news.povray.org...
>
> "John M. Dlugosz" <joh### [at] dlugosz com> wrote...
> > Ah, the new Bozo range is .25-.75, so the end value is stretched to fit.
> > So, in the old formula, that was happening too? Meaning my spots were
too
> > big and not fuzzy, right?
>
> Yes, that is correct.
>
> -Nathan
>
>
>
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