"David Fontaine" <dav### [at] faricy net> schrieb im Newsbeitrag
news:3AB### [at] faricy net...
> Did you try hierarchal bounding for the CSG?
Not yet. Do you mean that I should bound smaller parts of the sponge per
hand. Would this really decrease render time when I do the cut away?
Until now I was trying to get my new sponge macro to work. Now I can give
sponge is now made of many little mengersponges with recursion level 1.
My next idea is to do only differences with the little sponges that
intersect with the sphere and forget the sponges that are inside the sphere.
This should be easy for the sphere. Other objects might be very hard to cut
away with this approach...
Bonsai
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