|
![](/i/fill.gif) |
"Mark Wagner" <mar### [at] gte net> wrote g...
> To port color_maps/pigment_maps/whatever_maps from the old (clipped)
noise3D
> to the new (scaled) version, divide all map indices by 2 and add 0.25.
For
This formula works for bozo, which is a direct use of noise. However,
granite uses multiple iterations of noise, so this doesn't work. However,
you can get very close results by simply dividing all indices by 2 and NOT
adding the 0.25.
For granite, the converted example should look like this:
color_map{
[.1 rgb 1]
[.25 rgb <1,1,0>]
[.35 rgb <0,0,1>]
}
I tested this and it works great for T_Grnt9.
Also, make sure to convert rgbf to rgbt if layered textures with filter are
being used (not necessary for T_Grnt9).
-Nathan
> example,
>
> color_map{
> [.2 rgb 1]
> [.5 rgb <1,1,0>]
> [.7 rgb <0,0,1>]
> }
>
> becomes
>
> color_map{
> [.35 rgb 1]
> [.5 rgb <1,1,0>]
> [.6 rgb <0,0,1>]
> }
Post a reply to this message
|
![](/i/fill.gif) |