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> To port color_maps/pigment_maps/whatever_maps from the old (clipped)
noise3D
> to the new (scaled) version, divide all map indices by 2 and add 0.25.
For
> example,
>
> color_map{
> [.2 rgb 1]
> [.5 rgb <1,1,0>]
> [.7 rgb <0,0,1>]
> }
>
> becomes
>
> color_map{
> [.35 rgb 1]
> [.5 rgb <1,1,0>]
> [.6 rgb <0,0,1>]
> }
>
> --
> Mark
Hey, thanks! I'll give that a try, and if it work out, post a script to
automatically convert stuff.
--John
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