POV-Ray : Newsgroups : povray.unofficial.patches : Proximity pattern in Normal? : Re: Proximity pattern in Normal? Server Time
1 Sep 2024 14:34:01 EDT (-0400)
  Re: Proximity pattern in Normal?  
From: Geoff Wedig
Date: 13 Mar 2001 13:42:03
Message: <3aae69fb@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:

> In article <3aae1467@news.povray.org>, Geoff Wedig 
> <wed### [at] darwinepbicwruedu> wrote:

>> It was a mistake on my part, because I (stupidly) assumed that a normal
>> takes a normal_map.  I don't know why I thought that, since a pigment
>> doesn't take a pigment_map, nor a texture a texture_map, but I did.

> Um, a normal *can* take a normal_map. A pigment can take a pigment_map, 
> and a texture can take a texture_map. No finish_map, though...
> And their syntaxes are all consistent...a normal_map takes normal stuff, 
> a pigment_map takes pigment stuff, and a texture_map takes texture stuff.
> The slope_map is just more like a color_map than a pigment_map, it 
> interpolates between slopes, not normals, like the color_map 
> interpolates between colors instead of pigments.

Right.  So the only thing I'm wondering is, why was the error being reported
in the external normal rather than the internal one?

Geoff


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