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It's quite similar in some ways, but at a lower level than what I plan to
do. I can't really use its ideas because of its license, but I'll surely
take a look on it.
What I plan is something that allows me to do something like this:
scene = Scene()
sphere = Sphere([0,0])
path = LinearPath([[0,0,0,1], [1,1,1,20], [-2,-2,-2,60]]) # [x, y, z,
framenumber] - this is a comment
sphere.SetPath(path)
scene.render()
It would render a scene with 60 frames with the sphere going from 0,0,0 on
frame 1 to 1,1,1 on frame 20, and then to -2,-2,-2 in frame 60, and such.
You would be able to specify spline and math paths with ease, and adapt to
the frames with no problems.
Right after I finish the class design I'll start a draft explaning this
concepts and posting it here. I hope it helps.
One more thing... what do you think about this? You didn't say if you think
it's a good or bad idea.
Thanks...
> This isn't a new idea...look back in these newsgroups and you will see
> some long, heated discussions about it.
>
> Anyway, it's already been done, sort of...VPython:
> http://cil.andrew.cmu.edu/projects/visual/
> It's not specially made for POV, and doesn't do everything POV does, but
> you may find it interesting.
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