POV-Ray : Newsgroups : povray.binaries.images : Clothray cloth simulation patch.. : Re: Clothray cloth simulation patch.. Server Time
19 Aug 2024 06:20:20 EDT (-0400)
  Re: Clothray cloth simulation patch..  
From: Scott Hill
Date: 11 Mar 2001 21:29:12
Message: <3aac3478@news.povray.org>

news:3AA### [at] inamecom...
> Chris Huff wrote:
>

> <ber### [at] inamecom>
>  >  wrote:
>  >> Exactly, but to do what he said, you would have to take the POV
>  >> source  code for intersection with objects...
>  > No you wouldn't...supporting every single POV feature would be too
>  > much  work, but interaction with the basic objects and a simple
>  > description  language wouldn't require any POV source.
> Since, as you said yourself, it would require too much work, the only
> *practical* way of actually *doing* it is by taking the code from pov.
>

    No it isn't, not entirely anyway. Reinventing the wheel may not be the
most efficient, but is often the most practical, solution to a  problem.

--
Scott Hill.
Software Engineer.
E-Mail        : sco### [at] innocentcom
Pandora's Box : http://www.pandora-software.com

*Everything in this message/post is purely IMHO and no-one-else's*


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