|
![](/i/fill.gif) |
"John M. Dlugosz" <joh### [at] dlugosz com> wrote in message
news:3aaaea82$1@news.povray.org...
> Too bad there is no easy way to translate it. There should at least be
> rules of thumb, and guidelines like how to get a similar effect, what
> parameters make it "tighter" or "fuzzier" etc.
It basically amounts to using density and density_map as the pigment and
color_map replacement, except now it's just the rgb vector instead of the 4
or 5 rgbf or rgbft. To get more transparency the density must be low, and
higher for more solid.
Bob H.
Post a reply to this message
|
![](/i/fill.gif) |