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It's a known problem, yes. I'm not knowledgeable as to why it is though.
Something about surface normals inverting and double illuminate maybe?
Oh yeah, there was a double illuminate "bug fix" done in version 0.5, I
looked it up but that's all I know.
Bob H.
"Francois Labreque" <fla### [at] videotron ca> wrote in message
news:3AAAE044.41A0BF18@videotron.ca...
> See related images in povray.binary.images.
>
> Are the black splotches a bug in MegaPOV? They do not show up if I
> comment out the "smooth" keyword, and do not show up either with
> straight POV-ray and are not related to the slope-dependant texture as I
> get the same result with "color rgb <1,0,0>"
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