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No :-)
I could reproduce the error, now ... I'm sometimes a bit confuse I think.
Actually I found the problem - I did no uv_mapping!
My scene is like this:
#macro Spatz(...)
union{
bicubic_patch{ ... uv_mapping}
bicubic_patch{ ... uv_mapping}
...
pigment{
image_map{...}
}
}
object{Spatz(..) rotate y*60}
I think that is wrong, if I want to make uv_mapping, is it?
Removing the uv_mapping-keywords let's me rotate the model now. And the
pigment rotates ok.
I don't know if it is the correct behaviour that it did not work with the
keywords or not.
Sorry, for making such a mess with this.
Marc-Hendrik
Tom Melly schrieb in Nachricht <3aa615b6$1@news.povray.org>...
>"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
>news:3aa6023f@news.povray.org...
>
><snip>
>
>I haven't tested whether this would re-create your problem, but could you
>have been rotating your object BEFORE applying the UV?
>
>
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