It would be too hard for me to write any kind of program that could do trace
calls on rotated and translated boxes. ;) There are trace calls to decide
whether to brake/accelerate and which direction to steer.
I need that many frames to make smooth and really intelligent (crash-free)
when making this anim because people thought the first version was too slow:
perhaps I should display every 4th?
When I did my flocking anims with 100 particles, that crept along really
only make 6-10 trace calls per actor per frame.
"Bob H." wrote:
> People are going to be asking for this to be faster on the track anyhow.
>
> Bob H.
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