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This may be a little late, but one thing you could do to make the buildings
match the photo is to change the color of your light source a litte (add
yellow). If you look at the sidewalk in front, it doesn't look gray at all,
even though in real life it is. I'm not really sure, but it is possible it
would take away from the clean look that the buildings have right now if you
did too much. I don't know... Just a suggestion. :-)
Stephen Bell
"Disnel" <dis### [at] hlavacek-partner cz> wrote in message
news:3AA### [at] hlavacek-partner cz...
>
> Thanks to all for suggestions. This is second try, camera params
> modified, lighting modified.
>
> Answers to some questions from you:
>
> - bitmap foregroud and background is placed by my macros, if you want
> them, they are part of my POVarch project, which can be downloaded from
> sourceforge (www.sourceforge.net). But beware, project is in very
> pre-alpha stage, and without any docs.... Hint: If you want use my fg
> and bg, you must use also ArE_PlaceTargetedObserver macro to place
> camera, and camera twist is done by setting ArE_CameraRotation variable
> before placing it. Fg and Bg must be placed after camera.
>
> - make render without photo is really easier, but my employer, which
> designed theese buildings ;-), want it in photo......
>
> - setting up camera by hand is very hard and long task, I'll try to
> write some engine for extracting camera params from photo as part of
> POVarch...
>
> Regards
>
> Disnel
>
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