Andrew Hutchinson <And### [at] spamlesshome com> wrote:
> I have just started using Povray and Moray. What fun!
> I have a couple of questions and one minor problem.
> I had to construct simple triangular slab. I was surprised to see no
> direct way of doing this. I used CSG difference and chopped corners off
> a square. I could have used spline. Is there any advantage either way?
> Assuming I'm not bevelling etc.
Well, you could have just done a translational or tapered spline object.
These can create arbitrary shapes like you need.
> Finally, I used rounded cube plug to form plinth. The 3D view (in GL)
> makes it too thick and my object sink up to their ankles. All the other
> views are correct and render is fine.
The OpenGL has problems every now and again, I've found. I'm not surprised
that the rounded cube goes a little weird. Maybe Lutz will get around to
finxing it soon?
Geoff
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