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I just noticed a thing that worried me a bit.
I made a regular mesh object made of over 100000 smooth triangles (just
official povray style, no textures, no uv-coordinates, nothing special) and
then copied it over 250 times on the scene. Then I rendered it at 1024x768
with 3 light sources and antialiasing 0.1.
POV-Ray 3.1g for Windows took less than 8 minutes to render the scene.
MegaPov 0.6a for Windows took more than 13 minutes to render the scene.
(I'm using a P-II 350MHz.)
Why is MegaPov so much slower than the official povray?
I would really like if regular meshes (with no special MegaPov features)
rendered in MegaPov as fast as in pov3.1.
After all, meshes are an essential part of rendering. Thus, rendering speed
is quite vital.
(Yes, this really happens with meshes. I tested with other objects and
MegaPov is as fast, and sometimes even faster than pov3.1.)
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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