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In povray.binaries.animations Bob H. <omniverse0@msn.com> wrote:
> "Geoff Wedig" <wed### [at] darwinepbicwruedu> wrote in message
> news:3aa139a4@news.povray.org...
>>
>> Yeah, and there's an unfortunate flicker there too passing by the tree.
> Noticed that. Seems to skip a couple frames right between the vase and
> tree, just another spline point would fix that I guess.
> I've wanted to do something like this for a long time, I used to draw such
> things some 25 years ago. I really like what you have done with this. The
> grass works well I think, only a place near the doorway that apparently goes
> from textured plane to modeled blades, otherwise it seemed right enough to
> me.
> Could always continue to build on this.
Well, I figured out why this worked incorrectly. I copy/pasted an incorrect
time for key camera positions. Unfortunately, fixing it requires
rerendering all the way back to around second 3 (of 10). Ick. Well,
luckily I've got a cluster of 30 processors to do it for me. Should only
take a day or two....
I should probably fix the grass before I do so, though, huh?
Geoff
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