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I am wondering why it is not possible to declare a pattern. Patterns are
used so many placed, and they could easily be made completely consistent
with the way other things are declared and called in POV-Ray:
#declare MyPattern =
pattern {crackle sine_wave frequency 2 turbulence 0.5 translate 3*y}
#declare MyPigment = pigment {MyPattern color_map {[0,rgb 0.2][1,rgb 1]}}
I think it would be an obvious feature to add, and it would make many things
more simple.
For example you could declare a pattern once and then call this pattern in
both the pigment and the normal.
I have also tried to make pigment_maps where the color_maps for each entry
are different, but the patterns are identical. In such cases it would be
*very* convenient to be able to declare patterns.
Currently if you want to add turbulence or similar to a pattern without it
affecting child patterns you must either use reset_children (which will not
be in 3.5) or use the pattern in a pigment, add turbulence to this pigment,
and then convert the pigment back to a pattern again using pigment_pattern.
It seems to me like an awkward way of doing it. The two conversions could be
avoided if my pattern suggestion was implemented. It would then simply work
like this:
pigment {
pattern {spotted turbulence 0.8}
pigment_map {...}
}
In MegaPov there's a pigment function feature which converts a pigment to a
function. However, functions return floats, not vectors, so it really would
be more logic if it took a pattern as input. I suspect that the only reason
it takes a pigment as input is that patterns - for some reason - can't
currently be declared.
So, there a lots of reasons to make it possible to declare patterns.
Is there any specific reason that patterns can't be declared?
It would be *so* useful!
Rune
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