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Thorsten Froehlich <tho### [at] trf de> wrote in message
news:3a9e9e70@news.povray.org...
> In article <3a9ddb31@news.povray.org> , "The \"D\""
> <web### [at] bst hypermart net> wrote:
> Yes, but as you said you are using a Greek font. The ASCII table just
> defines Roman characters. While Greek may occupy the same "namespace"
> (or call it character code), they are still stored in a different table
> inside the font, and POV-Ray simply does not search this table.
I see. So that's how it works. I just assumed that the ascii values were the
same.
> In POV-Ray 3.5 you will have access to all 16 bit Unicode characters,
> however, even then just entering Greek characters in a text editor and
> using a Greek font won't work. There is no way for POV-Ray to know the
> intended font table you want to use, and adding every possible one (lets
> just say there are more than) is not possible. What you will have to
> do is use a Unicode export capable text editor (maybe CodeMax on Windows
> supports Unicode, but I don't know that) and save your scene files in a
> format called "UTF 8". Alternatively, and if you need only very few or
> very special characters, it is feasible to use one of the Unicode font
> mapping tables available at <http://www.unicode.org/charts/> and
> manually insert the hex codes, for example \u0394 for the Greek capital
> letter delta. But, as said, you will have to wait a few weeks (or more)
> for POV-Ray 3.5 ...
I'm definitely breathlessly awaiting 3.5 now. Now will 3.5 have isosurfaces,
or will I still have to get an unofficial patch to do that?
--
-The "D"
A Thunderstorm is God's way of telling you you spend too much time on
the
computer
Email address given is a spam catcher only
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