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To be blunt, it's not a straight changeover going from halo to media, it can
take a lot of adjustment and still might not be exactly reproduced.
The following might be about what you had before, I couldn't check since
this PC doesn't have POV-Ray 3.0 on it. Looks about like what you might
have intended.
Bob H.
sphere {
< 0, 1, 0>, 2
pigment {
color rgbt < 1, 1, 1, 1>
}
interior {
media {
intervals 5 samples 10, 20
emission <2,1,1> // color adjust here or use scattering {}
density {
spherical
turbulence 1.5
density_map {
[ 0.0 rgb < 0.01, 0, 0> ] // less fades
[ 1.0 rgb < 1, 1, 0> ] // more is denser
} // density_map
} // density
} // media
} // interior
hollow
}
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