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"Chris Huff" wrote:
> It *is* possible to have displacement be independant of
> gradient... just displace the coordinates you give to the
> blob function, instead of adding to/subtracting from the
> function.
Aha, I didn't know that.
> Use 3 displacement functions with outputs from -1 to 1,
> each one offset a bit so it doesn't synchronize with the
> others
It sounds to me like a displacement pattern value will displace the surface
in a specific direction rather than displacing it in the direction of the
surface normal (or vnormalized gradient vector). That makes me think that it
is not useful for displacing a surface by a specific and detailed 3D solid
pattern. Is that correct? Maybe there's another method for handling this?
Rune
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