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I actually messed around with using the particle emmiters to create a
waterfall effect. What I wanted to do is basically create a scene that
looked like the end of the earth, aka, water falling off the edge, with a
boat just cresting the top, about to drop. :-) I created a rectangular
box, and had it emitting blobs. Added a decent water texture, and the
images rocked. I'll have to look around to see if I still have a copy of
them somewhere, but it came out REALLY nice. Unfortionatly, it took a
*VERY* long time to render, due to having literally thousands of blob
objects. IIRC, its part of MegaPOV+.
"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:3a9c9245@news.povray.org...
> Thomas Charron <tch### [at] ductape net> wrote in message
> news:3a9c1a83$1@news.povray.org...
> > This would be VERY nice if the waterfall was created as a
> > particle simulation of water droplets. Would take a LONG time to
> > render, but would increase the picture immensly..
> Takes 13 hours already, but you've got me thinking. Hmmmm.........
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