POV-Ray : Newsgroups : povray.newusers : Use of non "letter" true type fonts : Re: Use of non "letter" true type fonts Server Time
5 Sep 2024 10:32:11 EDT (-0400)
  Re: Use of non "letter" true type fonts  
From: Pabs
Date: 28 Feb 2001 03:41:26
Message: <3a9cb9b6@news.povray.org>
The \"D\" wrote:

> I have run accross an odd situation. I was trying to do some greek 3d
> lettering with pov-ray but when I tried to use the font (a greek font dl'd
> from a Christian site) I didn't get greek characters. Instead I got what
> looked like a 1 and then some digital looking 0's (it may have been boxes
> I'm not sure). Trying the standard windows symbol.ttf I got the proper
> results. My question is, does povray require the font's to be 32-bit win95
> fonts? I think the first font I tried was a win3.x 16bit font.

Before you go blaming POV :) try looking at each glyph with either a font
editing
program (check the links) or any font renderer.
ie the font viewing prog that comes with windows or the freetype renderer
plugin that comes with The Gimp.
Note that some normal win32 fonts won't work with freetype.

You may be able to fix the font by mucking around with the font's table
type(unicode/windoze/macsomething) using a font editor.

BTW AFAIK those boxes are usually the glyph for characters that the font does
not define.

other than that I dunno
--
Bye,
Pabs


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